Q&A: RSI Perseus
Q&A: RSI Perseus
Following the concept release of the RSI Perseus, we took your community-voted questions to our designers to provide you with more information on the recently unveiled gunship.
The main turret weapons on the Perseus are currently planned to be bespoke S7 ballistics, with customizable ammo types to provide flexibility.
The Perseus is at the concept stage and isn’t in production in the vehicle pipeline at this time.
It’s heavily armored for its size and designed to take a beating from other ships, but it isn’t as strong as a capital ship.
Currently, they’re decorative. It was the rule of cool at the time and in keeping with the aggressive vibe of the ship. Maybe we’ll look at them later and alter them to be more like buffer bars or additional sensor technology.
They’re expected to be effective against all large-size ships. If targeting critical areas on capital ships, they should provide similar effectiveness as the Crusader Ares’ Size-7 weaponry.
In lore, the ship was not designed to carry a rover, it’s more a happy accident that it can and is a good representation of the general cargo volume. It has no armory or troop-carrying abilities as that is not its role. Its typical role is fleet defense, so it would rely on other ships in the fleet for its medical needs.
There is a dedicated personnel entrance located on the bottom of the ship to the rear behind the cargo elevator.
There is no functionality there and was purely done for symmetry.
The SCM speed is broadly in-line with other ships of its size, class, and weight, particularly given its heavily armored nature. Though, as always, speed will be revisited as the ship progresses through the pipeline.
The pilot will have access to the torpedoes, and some of the other bridge stations will be able to control weapons. Like other ships with manned turrets, they’re designed to be human-operated. However, as a fallback, they will be able to be NPC-crewed or equipped with a computer blade.
The concept art depicts the Perseus moving through the wreck of a hammerhead after destroying it, not actually ramming it. Like other ships, it’s capable of it but it’s not recommended nor designed to do so.
Regarding the “military original” referenced in the brochure/lore, we wouldn’t ever see the originals, as they are VERY old, predating the Tevarin wars and the Xi’an cold war. The lore does allude to a modern military version, which the in-game model is based on, but this is much the same as the Hornet, the Idris, or any other ship available to players also used by the UEE military. The implication is that the civilian model available to players is a slightly nerfed version of its theoretical military counterpart (‘cause, you know, laws).
The big weakness of this ship is a swarm of fighters, so exactly what the hammerhead is designed to combat. It may have two Size-7 turrets, but they aren’t enough to defend against a determined group as they don’t rotate quickly enough to catch anything but larger targets.
These turrets will come equipped with blades, so can be automated by default. In addition, they will be controllable remotely from the bridge if a player wishes to manually control them.
The answers accurately reflect development’s intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.