Hey folks, A huge thank you to everyone who joined us at Manchester Central and those who tuned in from home. Your presence and participation made this event truly...
It was a pleasure meeting you @XenaThreat! Looking forward to seeing you again at the next event! :smiley:
Thank you all for your questions! We have sent the most relevant ones to the designers and will follow up with a Starlancer TAC Q&A Comm-link, providing our answers soon.
A huge thank you to everyone who dared to enter our Killer Klips from Outer Space contest! Your chilling creativity and spine-tingling storytelling left us shaking in...
Happy Tuesday! We've recently added these articles to Galactapedia, and we can't wait for you to check them out. This is also the place to discuss what was added this...
Though the PTU release doesn’t really include any notable changes for Vulkan, they’re all coming a bit later, but still we don’t expect a regression so we’ll see if we...
We’re taking a look…
Unfortunately I can’t be any clearer on what I mean by the releases because the graphics department don’t decide on the release strategy. The code is in the “main”...
Almost certainly the same release as the multi threading support (it’s already done and in the same code stream as the rest of the Vulkan improvements).
Slight correction to Silvans post… The Vulkan multi threading changes won’t make the next big release, because that is already in the process of being stabilised and...
Hi, Apologies, there has been a mistake/confusion here somewhere on our end. After the fixes referenced in the linked post, the upscaling options were meant to be...
Fixed - FPS - Bullets such as the grenade launcher projectile do not explode correctly on contact it's safe to play gun rush again
Hello PTU Testers! Here is a great place to discuss new bugfixes, new issues encountered, as well as IC reports affecting the latest PTU release! Below you will...
Star Citizen Alpha Patch 3.24.3 Alpha Patch 3.24.3 has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.24.3-PTU.9395201....
At the moment we're very closely following already-published stuff, the base design (and a chunk of the specular code) comes from GI-1.1, and the transparency tech is...
That was the 2D radiance cascade reuse presentation right? I watched it but it isn't as useful if you're not doing a top-down game. The over-all idea of having layers...
It's annoying. Anywhere the SSR misses (edges of screen, near object silhouettes) you need to fall back to not-SSR, i.e. currently the cubemaps, in future the new GI....
SQ42 related music was all composed by Geoff Zanelli!