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Devtracker

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October 30th 2024

Freyja Vanadis
Freyja-CIG
Date 7 hours ago
General Thank You For Joining Us at Manchester Central for CitizenCon 2954!

Hey folks, A huge thank you to everyone who joined us at Manchester Central and those who tuned in from home. Your presence and participation made this event truly...

Freyja Vanadis
Freyja-CIG
Date 8 hours ago
General Thank You For Joining Us at Manchester Central for CitizenCon 2954!

It was a pleasure meeting you @XenaThreat! Looking forward to seeing you again at the next event! :smiley:

Chris Wayne Schmitt | CIG
Wayne-CIG
Date 11 hours ago
General MISC Starlancer TAC Q&A

Thank you all for your questions! We have sent the most relevant ones to the designers and will follow up with a Starlancer TAC Q&A Comm-link, providing our answers soon.

GALAXT1KA-CIG
GALAXT1KA-CIG
Date 21 hours ago
General Killer Klips from Outer Space TikTok Contest

A huge thank you to everyone who dared to enter our Killer Klips from Outer Space contest! Your chilling creativity and spine-tingling storytelling left us shaking in...

Cherie Heiberg
starchivist
Date 1 day ago
General Galactapedia Update | October 29, 2024

Happy Tuesday! We've recently added these articles to Galactapedia, and we can't wait for you to check them out. This is also the place to discuss what was added this...

ABrown.CIG
ABrown_CIG
Date 1 day ago
Ask The Devs Any new developments on Vulcan API?

Though the PTU release doesn’t really include any notable changes for Vulkan, they’re all coming a bit later, but still we don’t expect a regression so we’ll see if we...

ABrown.CIG
ABrown_CIG
Date 1 day ago
Ask The Devs Any new developments on Vulcan API?

We’re taking a look…

ABrown.CIG
ABrown_CIG
Date 1 day ago
Ask The Devs Any new developments on Vulcan API?

Unfortunately I can’t be any clearer on what I mean by the releases because the graphics department don’t decide on the release strategy. The code is in the “main”...

ABrown.CIG
ABrown_CIG
Date 1 day ago
Ask The Devs Any new developments on Vulcan API?

Almost certainly the same release as the multi threading support (it’s already done and in the same code stream as the rest of the Vulkan improvements).

ABrown.CIG
ABrown_CIG
Date 2 days ago
Ask The Devs Any new developments on Vulcan API?

Slight correction to Silvans post… The Vulkan multi threading changes won’t make the next big release, because that is already in the process of being stabilised and...

ABrown.CIG
ABrown_CIG
Date 2 days ago
Feedback Upscaling disabled on 1080p resolution

Hi, Apologies, there has been a mistake/confusion here somewhere on our end. After the fixes referenced in the linked post, the upscaling options were meant to be...

ZacPreece_CIG
ZacPreece_CIG
Date 2 days ago
Patch Notes [All Waves PTU] Star Citizen Alpha 3.24.3 PTU.9395201 Patch Notes

Fixed - FPS - Bullets such as the grenade launcher projectile do not explode correctly on contact it's safe to play gun rush again

Wakapedia-CIG
Wakapedia-CIG
Date 2 days ago
Focus Testing [Bugfix and Issue Discussion] 3.24.3 9395201 PTU

Hello PTU Testers! Here is a great place to discuss new bugfixes, new issues encountered, as well as IC reports affecting the latest PTU release! Below you will...

Wakapedia-CIG
Wakapedia-CIG
Date 2 days ago
Patch Notes [All Waves PTU] Star Citizen Alpha 3.24.3 PTU.9395201 Patch Notes

Star Citizen Alpha Patch 3.24.3 Alpha Patch 3.24.3 has been released to the PTU, and is now available to test!   Patch should now show: VERSION 3.24.3-PTU.9395201....

Ben Parry
bparry-cig
Date 2 days ago
Ask The Devs Global illumination is the best part of RT feature set ... what is holding GI back?

At the moment we're very closely following already-published stuff, the base design (and a chunk of the specular code) comes from GI-1.1, and the transparency tech is...

Ben Parry
bparry-cig
Date 2 days ago
Ask The Devs Global illumination is the best part of RT feature set ... what is holding GI back?

That was the 2D radiance cascade reuse presentation right? I watched it but it isn't as useful if you're not doing a top-down game. The over-all idea of having layers...

Ben Parry
bparry-cig
Date 2 days ago
Ask The Devs Global illumination is the best part of RT feature set ... what is holding GI back?

It's annoying. Anywhere the SSR misses (edges of screen, near object silhouettes) you need to fall back to not-SSR, i.e. currently the cubemaps, in future the new GI....

Pedro Macedo Camacho
pedromcamacho
Date 2 days ago
General Huge shoutout to Pedro

SQ42 related music was all composed by Geoff Zanelli!

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