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Astral Blades / ASTRAL90

  • Organization
  • Hardcore
  • Role play
  • Transport
    Transport
  • Security
    Security

We are ex military who were abandoned by our own troops. Although we are no longer bound by military law we stand by our own code, and if the code is broken, the punishment will be severe. We are Astral Blades



History

We are elite soldiers formed from a corrupt government that would later abandon us. We are in the search of truth and what we be leave is right.

TBD

Squad Types: {place holders}

  • Alpha Squad- Best of the best
  • Bravo Squad- 2nd best
  • Ground Strike Squad- drops ground forces/ covers ground forces
  • Recon Squad- for recon
  • Escort Squad- escorts units
  • Police Force- bounty hunter Squad/ captures any and all rule breakers

p.s can be in up to 2-3 Squads unless in Alpha or Bravo Squad

Manifesto

Goals for Star Citizen
  • Grow into a multi-disciplinary corporation (trading,bounty hunting, protection, ext.)
  • Diplomacy Aims
  • Establish an network of business contacts with like minded corporations
  • Further a global environment conducive to good business
  • Mercenary Aims
  • Trading Aims
  • Overall Aims
  • Membership Aims

Charter

1. If you break our code you will be severely punished

2. You will never abandon your fellow men unless backup comes in view or at critical/near death

3. Never back stab a client

4. Must give 5% profit to our forces for our future

5. The person who accepts a contract that involves multiple people will get the biggest cut

6. We will never smuggle or commit piracy

7. Experience in dog fighting is necessary (Example: Squadron 42 or military service)

8. Always try to capture someone alive rather than kill them at all times unless told otherwise

9. We will be doing more than security and transport (Everything but piracy and smuggling) but ask High Command or Fleet Commissars

10. Never purposely kill team unless authorized by head of our forces

11. If the contract specifically calls for the death of a person you will not be punished but you need to show proof of some kind

12. Never make a deal with a pirate or smuggler

13. Never fight a battle we have nothing to do with unless told to by High Command or Fleet Commissars

14. Must be immersed in the game (role play)

15. There is only one warden, the warden enforces the law (Is The Law) and if the code isn’t followed, DarkWarden has permission
to lock up, any and all rule breakers till higher command says otherwise or time limit is up