Crimson Dawn rose from the ashes what started as a 1 man army turn into a competent batch of fighters, pilots and drivers. Thriving in Stanton for a few years Crimson Dawn accumulated wealth on the down-low evading local law enforcement and gained UEC from various assassination hits. Members found themselves in prison a shortly after a botched job involving local security forces on the Planet Hurston In the Stanton System. These members were found recruiting new members within the* Khlesher Rehabilitation Facility* on Hurston’s moon Aberdeen. Prison security watched the inmates work on the mines, after a series of homicides found deep in the tunnels oxygen kiosk, the inmates were seen running back into the mess hall along with a large group of inmates. The Members of ALFA led an escape out of the facility with a large group of fugitives which fled the scene, the fugitives were last seen in the Crusader System on the security outpost Kareah after a confiscated contraband raid. Word has gone about that Crimson dawn are operating within the same system but little is to be heard of their activity, there has been a constant comm-array outages in the Yela system which is said to be the work of Crimson dawn and its associates. they are said top work within the corrupt stations within Stanton. Crimson Dawn posses a diligent group of soldiers and businessmen but lack numbers. Members treacle in but it is still a growing organisation. Crimson Dawn used to reside on the Moon of Yela Orbiting Crusader in the Stanton System but have moved due to traffic. Before there was a bustling Slam operation on the Moon of Yela at (REDACTED). they now inhabit a run down station named Grim Hex a gang run station from a mining operation that went south, not much has been seen of Crimson Dawn other than a few salvage operations until a recent spike in activity in the Pyro System around the planets* Monox* and Bloom. Seeing Surges in organised contraband cargo operations and hostile takeover on some settlements in the area,
The Crimson Dawn Syndicate declares its dominion over the moon Fairo on Pyro V. From its surface to the stars above, Crimson Dawn will control all airspace, enforcing our presence with unmatched strength and precision.
We are a pirate organization built on chaos, power, and profit. Our mission is to disrupt the weak, seize what is ours, and establish an unyielding presence in the Pyro system. The skies belong to Crimson Dawn, and those who dare challenge us will face swift retribution.
Crimson Dawn reigns supreme—fear the shadow of our fleet.
The Crimson Dawn Syndicate is a shadowy and powerful organization that thrives on unity precision and excellence. Divided into specialized divisions, it represents an unyielding force in combat trade logistics and specialized operations. Each division is meticulously crafted to fulfill its purpose, and its operatives are masters of their craft. This charter defines the syndicate’s structure principles and progression paths.
The Crimson Dawn Syndicate seeks dominance in every facet of galactic power, whether through strength of arms strategic ingenuity or mastery of the unseen. Every member contributes to the collective might of the syndicate, ensuring its unmatched influence.
The Crimson Guard forms the foundation of the syndicate, responsible for infantry combat shipboard operations and general-purpose support.
Path Operatives begin as Crimson Recruits learning basic infantry and crew duties before advancing to leadership and command.
The Black Sun specializes in elite infantry operations armored combat and heavy ordnance deployment acting as the syndicate’s primary offensive force.
Path Members train in both infantry and vehicle tactics before specializing in infantry leadership or armored command.
The Ace’s Division is an elite collective of fighter bomber and capital ship pilots ensuring dominance in air and space combat.
Path Pilots train in both fighter and capital ship operations before specializing in tactical fighter leadership or strategic capital command.
The Pykes oversee smuggling black-market trading and contraband logistics securing resources and expanding the syndicate’s financial influence.
Path Operatives start as resource runners and progress to managing expansive trade networks.
Forge Company ensures operational readiness through engineering logistics and ship maintenance.
Path Members progress from basic engineering roles to fleet-wide logistical leadership.
Deathwatch specializes in combat medicine recovery and long-term medical logistics ensuring operatives’ survival and readiness.
Path Operatives progress from field medics to advanced medical practitioners and leaders.
Maul’s Company consists of the syndicate’s most elite operatives entrusted with multi-division command and the most critical missions.
“Prove your worth, hone your craft, and rise through the ranks. Only the relentless and loyal join Maul’s Company, where the elite shape the syndicate’s future. Will you be among them?”
– Maul’s Warden