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CONCORD / CNCD

  • Organization
  • Regular
  • Social
    Social
  • Security
    Security

“Hic Servare Diem”
– Motto (Latin for “Here to save the day”)

>>> Discord <<<



History

The following lore is self-written and does not constitute official Star Citizen canon.

The Militia Mobilization Initiative (MMI) was created by the UEE in 2946 to embolden the general public to help defend the Empire from the Vanduul and other aggressive forces. The reality, however, could not be farther from that intention.

As a result of that policy change, which authorized sales of military-grade weapons and vehicles to civilians, everyone from unscrupulous corporations to pirates is now armed to the teeth — while the military is spread thin, preoccupied on the frontlines of the Vanduul War, and the Advocacy and local security forces, which were previously understaffed, now also find themselves outgunned. Meanwhile, the ship and weapon manufacturers are all too eager to satisfy the growing demand for their deadly products.

The government hoped to balance the scales by introducing a volunteer militia that can be called at a moment’s notice — whenever and wherever necessary. The proposal was presented to the Senate Defence Committee in 2947 by an ex-Advocacy agent, and a private security consultant who worked on the MMI, which was swiftly approved, resulting in the creation of the Civilian Defence Force (CDF). While that initiative has indeed helped to save lives, unfortunately it has done little to avert the impending crisis.

By the end of the 3rd year since the MMI was created, many in the higher circles of the government have realized their mistake. However, they have also recognized that it was too late to repeal the MMI — firstly, because it was critical to enable the ship manufacturers to expand and maintain their production lines and supply chains at levels necessary to satisfy the demands of the ongoing war, and secondly, because it will almost certainly result in a major political crisis, likely to be stirred by those same corporations that benefit from supplying war demands, among other forces looking to take control.

Predictions were made that continuing the present course will likely result in the collapse of the UEE within the following decade. Unwilling to take the risk, and unable to repeal the MMI, the third option was needed. One that will help The Powers That Be to safeguard the stability of the Empire — and its interstellar economy — responding to developing situations swiftly, while keeping out of the spotlight, being unburdened by the demands of government bureaucracy, political repercussions resulting in senatorial hearings, and restrictive law enforcement procedures. In hopes of finding a way out, The Powers That Be have privately commissioned a group of political, economic, security and military experts to propose a solution.

The draft project they have received called for a multilateral approach to the complex problem, which included the creation of a privately-funded intervention force, not officially affiliated with any government or corporation, and equipped to a military standard — ironically, made possible by the MMI — intended to respond to crisis situations as they develop throughout the Empire, and prevent them from escalating beyond the government’s ability to control, giving it more time to mount adequate response with scarce resources at its disposal. The draft was titled “CONCORD PROJECT”, and emphasized the need for clandestine cooperation between select few interested corporations — as providers of funding for the project, and officials in key government positions — as providers of influence necessary to enable its operations, and smooth over potential issues with the existing government agencies.

After months of deliberation, the newly christened CONCORD was chartered as a non-governmental organization on 01 January 2950. Its official mission – to aid in relief and rescue efforts throughout the Empire. Almost immediately after its creation, the organization received a massive donation of credits from a number of major resource extraction, transport and manufacturing corporations, while all the government approvals necessary for deployment of its own paramilitary force were granted in minimum possible times. The following months were dedicated to acquisitions of property, military-grade ships, and headhunting for personnel necessary to staff the new organization, looking for professionals in the fields of administration, communications, finance, as well hiring numerous ex-military and ex-law enforcement operatives, medics, engineers and logisticians.

The year 2950 was dedicated almost entirely to reaching initial operating capability. The real challenges began in the year 2951, when the now-infamous XenoThreat terrorist group entered the Stanton system from Pyro jump point in force, bringing a large fleet of combat spacecraft, including several capital ships, with the intention of taking over local corporate-owned worlds for themselves. This was followed by a number of pirate blockades of local Lagrange stations by an increasingly bold gang known as the NineTails. Seeking to exploit the turmoil, a drug trafficking cartel has made the Stanton system their central hub for production of illegal drugs in automated laboratories, known as “JumpTowns” — for the following distribution within the densely populated system, and shipping into its many neighboring systems via sporadically appearing transient jump points. The situation in the Stanton system has deteriorated since then, further increasing the need in carefully orchestrated armed interventions.

In a twist of historic irony, the initial solution to the problems posed by the MMI — the CDF, considered ineffectual in this role back when it was originally created, has found a second life as the perfect tool for The Powers That Be to mask high-profile CONCORD interventions from the public eye, presenting the media of the Empire with an image of a strong and unified people fighting together against the many threats plaguing them in the tumultuous 30th century, rather than a story of a private military, answerable to no one but themselves, operating outside the law and violently putting down opposition to their rule, with no regard for the due process that binds other government forces.

Coincidentally, organization which was de facto created for the purpose of answering the needs of The Powers That Be, who have a vested interest in keeping the Empire — and its economy — together during this dark time, has taken it upon itself to carry out its pro forma humanitarian mission with more diligence than anyone could have expected. When all is said and done, it is the common spacefarers who owe their lives to timely interventions of its operatives, who are usually more than happy to use the benefit of having a flexible budget to assist those in distress.

Manifesto

The CONCORD is an international gaming community and a lawful Star Citizen player organization of the same name, founded on 01 January 2020 and continuously active ever since, thanks to its blend of fun, accessibility and efficiency, carefully adapted for the reality of playing an unfinished game.

Its name, meaning “harmony between people and groups” in multiple languages, represents the ultimate purpose of this community – to provide a friendly and rewarding social experience to its members from all over the world, enabling them to achieve greater heights in Star Citizen together – through trust, teamwork and individual excellence.

In order to accommodate members of various preferences and backgrounds, the Organization offers Casual and Regular membership options, and a variety of interchangeable roles focused on non-combat and combat (PvE and PvP) gameplay loops, supported by apprenticeship-style Training Programs for those who wish to learn new skills, and readily available Finance & Gear for use in operations to alleviate the grind and focus on the fun.

We welcome all who are looking for an online community and share our values.

Our Values
- Real Life Comes First
- New Player Friendly
- No Activity Requirements to be a Member
- No Ship Ownership Requirements for Roles
- No Political or Religious Activism
- Civility, Maturity, Trust, Fairness and Loyalty
- Clear & Compact Structure
- Competent & Accountable Leadership
- No Member Taxation
- Material Benefits for Active Members

Our Activity
- We are usually active around ~18:00-22:00 UTC
- We run community events (“Org Missions”) on Fridays, Saturdays and Sundays

Charter

The following is an excerpt from the Charter of the Organization. The full version is available in Discord.

1. Members are required to treat each other and good-willed outsiders with respect, and must refrain from any sort of discriminatory, dishonourable and divisive behaviour, political activism, acts of piracy, fraud, griefing, (re)recruitment into other orgs, and aiding the enemy.

2. Members are forbidden to lethally and non-lethally attack their orgmates and damage their property for any reason, unless it is done with their explicit consent, or necessary to prevent harm to the Organization, its reputation, property and members.

3. Members must diligently carry out their duties, respect all rules of the Organization, and follow orders given by their leaders, however this does not include orders that break the rules of the Organization.

4. Leaders are forbidden to give orders that break the rules of the Organization, and may not give orders to lower-ranking members who are not their direct subordinates outside of emergencies.

5. Members are forbidden to attend Organization meetings and activities in inebriated state. Leaders may temporarily relieve from participation those who demonstrate signs of inebriation or severe sickness.

6. Members are forbidden to reveal the Organization’s plans, contents of internal channels, in-game names of their orgmates, any real life information about their orgmates without their explicit consent, and any other protected information by any means, deliberate or not.

7. Members are required to share rewards from in-game activities equally between all participants, unless another share was agreed upon beforehand in writing, or waived by its recipient.

8. Members must settle their disagreements only in private. If a disagreement cannot be settled between them, they must take it to a higher authority within the Organization to whom both sides answer – for the final resolution.

9. Members are required to timely, fully and truthfully reply to the leadership.

10. Members must not violate CIG/RSI Terms of Service.