Death comes to us all. If you are not DC, it just comes sooner!
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Clan History
The Durmanhoth Clan has been around since 1993 back in the days of MUDs and has always had a primary focus of PvP. As the Clan shifted into the SWG era of gaming, we took control of all aspects of the game on the Flurry server. We were known for massive PvP fighting, aggressive city sieges, one of the biggest crafting / business districts and dove into the early days of “raiding”. With the open venue Star Citizen is offering us, we are looking to once again dominate in all aspects of the game and are looking for those that are like in mind.
The Durmanhoth Clan has always had an “older” (not old) membership as the Discord can get rough for those that have not hit puberty yet. Feel free to stop in and visit and meet some of the guys in Discord.
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The Durmanhoth Clan has 5 main divisions:
1) The Dark Council (Clan admins and division heads)
2) The Imperial Army (PvP Member Ranks)
3) The Imperial Navy (PvE Member Ranks)
4) Imperial Intelligence (Espionage / Reconnaissance)
5) Clan Government (Ambassadors, City Government, Planning, Crafting / Resources, Event Coordinators and Recruiters)
We offer many opportunities for advancement to allow progression to those members who wish to contribute to the clan. We also have had an award system to honor those that have made a big impact in some aspect of the game or the Clan. The structure will be added to and changed as the game progresses and the need for certain things becomes evident.
What is to come?
The game information on story lines for factions and how they will interact is still in the creation stages. So as a Clan we are waiting to see which way to will go as an Organization, and how we will write our self into the game. I will say this, we are not the “good guys” and plan to choose the path of most destruction and domination for our members to enjoy. While we do write a story line for the games we play and incorporate members who joined early on into that story, we do not overly “RP”. The story and theme of the guild is to create a better immersion for the members to feel like they are a part of something, not just playing “a game”. And with the help of Discord the members get to know each other very well.
The Durmanhoth Clan has also prided itself in the past for owning multiple cities in strategic places to better move our guys around and get them the supplies they need. While some of the cities will be satellite (small encampments) the Capital City of Corriban will be something to behold and our crafted products will be in the hands of everyone who is looking for the best.
The Durmanhoth Clan Capitol city of Corriban has been around since 2003 in the era of SWG. You might look at Corriban and say “You spelled it wrong!” Well, duh. We couldn’t spell it Korriban so it changed to a “C” and every game we have been in since Corriban has been remade.
The Durmanhoth Clan
The Durmanhpth Clan – Facebook
The Durmanhoth Clan Capital
The Durmanhoth Clan was established in 1993, back in the days of MUDs (Text Based Multi-user Dungeons.) where DC has always had a primary focus of PvP. As the Clan shifted into graphic MMO gaming, DC took to murder and thievery throughout the cities of Ultima Online. DC then took control of all aspects of Star Wars Galaxies on the Flurry server as a Imperial powerhouse and established ourselves through PvP, conducting aggressive city sieges and maintaining one of the largest crafting / business districts on the server in a player owned city.
The Durmanhoth Clan forced inferior clans to unite to keep their holdings through our massive open world raids and sieges, bringing devastation to player owned rebel bases. Lesser guilds fought and folded under the DC Flag. With the open venue The Repopulation and Star Citizen is offering us, we will dominate all elements of the game. The Durmanhoth Clan is actively recruiting all players. PvPers, crafters and casual players are equally welcome to join our ranks, contribute to the community and advance our nation.Clan Command Structure
The Durmanhoth Clan has 5 main divisions:
1) The Dark Council (Clan admins and division heads)
2) The Imperial Army (PvP Member Ranks)
3) The Imperial Navy (PvE Member Ranks)
4) Imperial Intelligence (Espionage / Reconnaissance)
5) Clan Government (Ambassadors, City Government, Planning, Crafting / Resources, Event Coordinators and Recruiters)
We offer many opportunities for advancement to allow progression to those members who wish to contribute to the clan. We also have had an award system to honor those that have made a big impact in some aspect of the game or the Clan. The structure will be added to and changed as the game progresses and the need for certain things becomes evident.
What is to come?
The game information on story lines for factions and how they will interact is still in the creation stages. So as a Clan we are waiting to see which way to will go as an Organization, and how we will write our self into the game. I will say this, we are not the “good guys” and plan to choose the path of most destruction and domination for our members to enjoy. While we do write a story line for the games we play and incorporate members who joined early on into that story, we do not overly “RP”. The story and theme of the guild is to create a better immersion for the members to feel like they are a part of something, not just playing “a game”. And with the help of Teamspeak3 the members get to know each other very well.
The Durmanhoth Clan has also prided itself in the past for owning multiple cities in strategic places to better move our guys around and get them the supplies they need. While some of the cities will be satellite (small encampments) the Capital City of Corriban will be something to behold and our crafted products will be in the hands of everyone who is looking for the best.