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The Golden Company / GOLDEN

  • PMC
  • Regular
  • Role play
  • Security
    Security
  • Bounty Hunting
    Bounty Hunting

Our word is as good as gold.
Discord- The Golden Company



History

Bit of a WIP, but ill get around to it when it suits my fancy.

“They shall be my finest warriors, these men who give of themselves
to me.
Like clay I shall mould them and in the furnace of war
I shall forge them.
They shall be of iron will and steely sinew.
In great armour I shall clad them and with the mightiest weapons shall they be armed.
They will be untouched by plague or disease; no sickness shall blight them.
They shall have such tactics, strategies and machines that no foe will best them in battle.
They are my bulwark against the Terror.
They are the Defenders of Humanity.
…and they shall know no fear.”
— The Emperor of Mankind on the Golden Company

The Golden Company is said to be made up of exiles and the sons of exiles. The Golden Company were once headed by Maelys the Monstrous, the last of the Blackfyre Pretenders. Daemon Blackfyre, a cousin to Maelys, fought him over command of the Golden Company. Maelys killed Daemon by twisting his head until it was torn from his shoulders. During the Second Tevarin War, The Golden Company was hired to defend Kaleeth, however the UEE cut a bloody path though the Golden Company’s ranks leading to its disbandment. The Golden Company was reformed in the year 2944, and we are looking forwards to the future with great hope.

Manifesto

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Hello and welcome to The Golden Company. If you are thinking about joining our band of misfits, there are a few things that you will need to know to ensure that we are the right group for you.

We will act roughly like a empire of ancient yore, where our members retain almost all control over themselves, but are expected to lend themselves to the company whenever called for.

Our Diplomatic Corps are available for mediation of disputes as ‘neutral’ observers and we will also supply our pilots (for a price of course) as neutral observers during inter organisational conflict or exercise.

Our pilots will be available as paid escorts through any disputed warzones, for neutral parties, to avoid them becoming involved in the conflicts accidentally.

Knights can deal in all manner of cargoes but we do have several rules:-

SLAVERY / PEOPLE TRAFFICKING
NARCOTIC SUBSTANCES
ENVIRONMENTALLY DAMAGING WASTE MATERIALS

If arrested while in possession of these said products, The Golden Company will claim no association and expel you from our ranks.

All Pilots who join The Golden Company will need to register and agree to the conditions of membership prior to being given forum and Discord access.

The Golden Company

We Will:

  • Hunt bounties
  • Freelance
  • Provide Security
  • Transport goods
The Golden company will accept any job as long as it pays well, no matter how dirty. And once we take a job we will always complete it, no matter the cost. Be it hunting down wanted criminals, or stealing from babies, we will do it, and the only side we stick to is the almighty credit.

RULES

  • Follow orders
  • Never go back on your word
  • Respect all members in the company
  • Report all violations to your superior
  • Admirals have the final say
  • If you can solve a problem yourself don’t bother anyone else

Charter

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As a PMC (Private Military Corporation)wet will be based very loosely on a mixture of rank and time in service, there are so far a variety of spots available and the projection is to follow the model of the old TE in form and format.

As is understood at this time there will be the facility to multi man Capital ships, also for those Cap ships to carry a complement of smaller vessels, with this in mind ……. :-

The plan is to be a loose organization style of group, thus negating the need to spend resources defending a home base and detracting from game play and exploration by always camping near the base.
To this end it is planned that the Company will be broken up into its constituent units until a time upon which a Lord-General issues a summon to all available knight.

Each Flight will be commanded by a 1LT with 3 pilots within the wing as 2LT.

Each Wing will be commanded by a CAP, and will contain 3/4 wings, While onboard a carrier ship, his title will be CSW ( Commander Star Wing), while onboard he will be under the command of the carrier Fleet Major. MAJ

To become a Lord-General you will have had to spend some time as a Knight (any rank below Lord-General and above ensign), this role involves learning the intricacies of company management as each fleet carrier will in essence be a semi autonomous unit within the company, self funding and self disciplinary, subject to orders from higher authority. The Role of Knight incorporates the Roles of Diplomat, recruiter & Trainer. Thus allowing the Fleet Majors (once appointed) to interact with the universe on our behalf, recruit pilots and train them.
This rank is only attainable when an available Capital ship is purchased or seized by the Company.

As this is an MMO role-play takes an important role in the game and, from previous experiences, greatly enhances the ‘experience’ of this type of game.

PvP will be an integral and important part of the game so training missions, such as duelling tactics, flight/wing/squadron exercises will be regular, if there are two of you it’s always good to practice your dog fighting skills on each other so any time is training time.

Recruitment/Training officers will be expected to organise events/practice missions etc to help with the training of all pilots, and to vet and try out any prospective applicants to the squadron, all will become clearer closer to release.

Diplomatic Officers will be expected to negotiate passage, temporary treaties and generally be the Public relations arm of the companyboth in game and in RSI forums.

WAR !

War will only be declared on other groups with the express assent of at least 3 Fleet/Admin officers and after careful consideration of both the fiscal impact and manpower availability.

These type of games tend to be long lived and the reputation of the Group WILL stick in the minds of other groups/individuals, so play nice, but fight hard.

Finances.

It will be expected that each member will voluntarily give up 15% of any income earned within the game to go into Group central war chest, for the purchase of capital equipment and for equipping for wartime footing.

Reporting procedures.

As the leadership need to know what is going on with the group a hard and fast reporting process will be implemented. After a session in game/forum (Diplomats) all officers are expected to file a report via email/forum PM to their immediate Commanding officer outlining any pertinent intelligence gathered, fights that have occurred (PvP), earnings for trader units just a brief report of what your day in the ‘verse was like. Likewise on a regular basis the flight commanders will pass up the line any reports to their superior and so on and so forth.

This has several useful and fun outcomes, there will be an in squadron set of medals, and the attainment of further rank advancement pivots on an active, and useful, playing career. So if you fight off 3 pirates picking on a freighter, then report it and so on. It also allows for the squadron officers to better understand where any training may be needed or if there is a need to commit additional resources to a particular area etc.

We do tend to attract a fair few former and active members of various armed forces, so obviously this should be fairly basic stuff.

*Follow orders
  • Never break a promise.
  • Respect all members in the company.
    *Report all violations to authorities.
    *All admirals have final say
    *If you can solve a problem yourself don’t bother an admiral