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Sneaky Ghosts / SNEAK

  • Syndicate
  • Regular
  • Piracy
    Piracy
  • Infiltration
    Infiltration

Are the excessive amount of “hardcore”, self proclaimed “veterans” the kind of people you want to play with? Bringing peace and justice to the galaxy? Part of one big happy family?

Or would you rather just a bit of casual fun? Because really… what’s life without a bit of chaos?



History

Just to clear things up – we are not here to be the biggest and the best or to be feared/respected by all. As far as we’re concerned, we’re better off maintaining anonymity. This organisation exists based on an idea to stir up a bit of trouble and make the game an interesting place whilst working to better our group on an economic standing in which ever way you happen to feel like at the time.

Manifesto

The ultimate (though unofficial) goal is piracy. It’s in the game and people wouldn’t hesitate to use it as a selling point to any skeptics of Star Citizen out there, yet many of these major organisations seem to think they’re going to prevent it with utter dominion over “their territory”. At present we have a solid start to our fleet with access to the following:

  • Xi’an Scout x2
  • Banu Merchantman x2
  • RSI Aurora MR x1
  • RSI Aurora LN x2
  • Origin 325A x1
  • Origin 350R x1
  • Origin M50 x1
  • Anvil Aerospace F7C-R Hornet Tracker x1
  • Anvil Aerospace F7C-M Super Hornet x2
  • Aegis Dynamics Avenger x1
  • Vanduul Scythe x2
  • Drake Interplanetary Cutlass x3
  • Anvil Aerospace Gladiator x1
  • Drake Interplanetary Caterpillar x1
  • Aegis Dynamics Retaliator x1
  • RSI Constellation x2
  • MISC Starfarer x2
  • Aegis Dynamics Idris-M x2
  • Aegis Dynamics Idris-P x1

- plus whatever you bring to the team!

We’re not looking to control you or rope you into joining and following our intentions but the idea (always open to opinions) is as follows:

Intel is key. Spies and traitors are more than welcome in our ranks as any knowledge (locations, numbers, ships, cargo, etc) they can give us on other players will help us pull off successful hits and thus allow the organisation to thrive. Alternate accounts, friends or any other methods you have to sell out other players/organisations will be our secret weapon.

Members will earn ranks as a reward for good intel and general participation. For each successful hit we achieve, the person responsible for the tip-off will be entitled a premium cut of the loot (as without them it wouldn’t be possible) whilst the rest of the spoils will go to our organisation’s assets to either be utilised or sold to improve our fleet. Reliable members of higher ranks will have priority on controlling ships owned by the organisation itself (stolen or bought). Leadership may change time to time based on who seems to be most suited (and willing).

Charter

Being a home for a crew of sellouts and traitors there’s no real point in enforcing any rules. This organisation exists to be a fun and chaotic experience in a way that benefits its members (usually at another’s cost) so that we can continue evading the law with increasing efficiency. We probably won’t be big enough to be worthwhile double crossing so why not stick with us and earn some loot? :)