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Vikings of the Void / VIKINGVOID

  • Syndicate
  • Regular
  • Role play
  • Freelancing
    Freelancing
  • Resources
    Resources

Welcome to the Vikings of the Void, we’re a semi-casual org that does roleplay in many aspects of the game. We’re an all-round community that takes care of our own and any who is not outwardly hostile, but are not defenseless. Those who we mark as our enemies will not survive the night.



History

The Vikings of the Void: A History of the Most Notorious Space Outlaw Group

Origins: The Age of Shattered Empires (c. 2235–2250)
The Vikings of the Void began as a loose confederation of disillusioned space-farers, smugglers, mercenaries, and ex-military personnel in the aftermath of the Shattered Empires. In the late 23rd century, the galaxy had been roiled by a series of devastating wars between major interstellar empires, corporate superpowers, and independent colonies. The resulting power vacuum left many without a home or purpose.
Among the survivors were the so-called “Voidborn” — people born in the dark corners of space, far from the influences of any central government or corporate control. These individuals were skilled in the arts of survival: navigating hostile environments, negotiating with alien species, scavenging derelict ships, and exploiting the anarchic void between star systems.
The formation of the Vikings of the Void was not a single event but rather the culmination of various criminal syndicates and outlaw factions uniting under a common banner. What began as small-time raiders operating from a handful of stolen ships gradually grew into a large and cohesive group led by a charismatic figure known only as Torgrim the Wraith.

The Rise of Torgrim the Wraith (2250–2270)
Torgrim was a former officer of the shattered Union of United Systems (UUS), a once-powerful military faction that had crumbled during the Interstellar Collapse. Renouncing his former allegiances after the fall of his empire, Torgrim became the leader of a renegade group, the Dark Drift, which was made up of survivors from UUS and other fallen factions. After a bloody skirmish with a rival gang, Torgrim adopted the moniker The Wraith — an ominous title signifying his mastery of guerilla warfare and the uncanny ability to strike without warning or trace.
Under Torgrim’s leadership, the scattered pirate bands and outlaws began to coalesce into something more formidable. His fleet of ships — the Skaldar Marauders — became the core of the Vikings, each ship named after ancient Viking mythological figures, and each crew a hardened band of outcasts and survivors. The Vikings adopted a code, based loosely on the old Norse sagas of their ancestors, with a focus on strength, honor, and the pursuit of freedom above all else. The outlaws were no longer simple thieves; they saw themselves as freedom fighters, rejecting the authority of the interstellar empires and the mega-corporations that had come to dominate the galaxy.
The Vikings of the Void earned their name after a series of high-profile raids against both imperial and corporate ships. They carved a brutal path across the outer rim, their attacks often swift and devastating, leaving their enemies with little time to react. With every successful raid, the Vikings’ reputation grew, and with it, their notoriety. Many came to view them as a mythic force of nature — as terrifying and unpredictable as the void itself.

The Golden Age of the Vikings (2270–2295)
By the mid-23rd century, the Vikings of the Void were no longer just outlaws. They had become a significant force in galactic affairs, controlling vast stretches of the outer rim, and had established their own “realm” — a network of fortified stations and hidden bases known as Valhalla’s Reach. These outposts were scattered across the fringe worlds, their exact locations known only to those who swore allegiance to Torgrim.
The Vikings didn’t just rely on piracy. They operated as mercenaries, providing military services to anyone who could pay their price. This period saw them engaged in numerous high-profile conflicts, including the Alcryn War (2280–2285), where the Vikings fought alongside rebel forces against the tyrannical Alcryn Dynasty, a cruel, imperialistic faction that sought to conquer the outer colonies. Though the Alcryn eventually crushed the rebellion, the Vikings made it clear that they were a force to be reckoned with. Their ships, known for their aggressive, no-nonsense tactics, were a terrifying sight in battle.
At the height of their power, the Vikings controlled dozens of space stations, trade routes, and smuggling lanes. They were not just feared but also revered by many of the independent colonies, who saw the Vikings as protectors from the encroachment of the larger empires. Some even swore allegiance to the Viking cause, offering resources, ships, and manpower in exchange for protection.
During this period, Torgrim the Wraith became a near-legendary figure, a symbol of defiance against the oppressive galactic powers. His personal ship, the Skaldar, became an icon — a massive warship equipped with experimental technology, capable of cloaking itself and striking from the shadows.

The Fall of Torgrim (2295–2305)
But nothing lasts forever, and the Vikings of the Void were no exception. The empire-builders of the galaxy began to recognize the growing threat posed by Torgrim’s band of outlaws. Several rival factions, including the military might of the Galactic Union and the corporate behemoth known as Tek-Syndicate, formed an uneasy alliance to crush the Vikings once and for all.
In 2295, after a particularly devastating raid on a Union convoy, Torgrim and his fleet were betrayed by an insider — a former Viking officer who had turned to the Union for protection. The ensuing ambush at the Black Nebula system, one of the Vikings’ most well-defended strongholds, led to the destruction of much of their fleet and the death of Torgrim himself. The Skaldar was obliterated in the battle, and Torgrim’s body was never recovered, though rumors persisted that he had faked his death and escaped.
With the loss of their leader, the Vikings scattered. Their network of bases was dismantled, and many of the surviving members either fled into deep space or went into hiding among the lawless sectors. The Vikings were fractured, but their legend lived on.

The Resurgence: The Age of Fragmentation (2350–2950)
By the 25th century, the Vikings of the Void had splintered into multiple factions, each with their own goals and interpretations of Torgrim’s vision. Some remained true to their pirate roots, while others sought to carve out their own power in the galaxy, attempting to establish small sovereignties on the fringes of known space. The Ragnarok Armada, led by Astrid Ragnarsson’s descendants, still existed but had evolved into a more mercenary-focused group, trading in both military contracts and piracy.
In the late 29th century, a new wave of Viking leaders began to emerge, drawing on the myth of Torgrim’s vision and rallying around the idea of uniting the fractured Viking factions. The Vikings, now scattered across countless hidden bases and renegade fleets, had become a more decentralized network of outlaws and freedom fighters, but their name still carried weight.
As of 2950, the Vikings of the Void are a mythic presence on the galactic fringes — no longer a single empire, but a collection of pirate bands, mercenary crews, and rogue factions that continue to embody the values of defiance, strength, and freedom. Their influence is felt across the Outer Rim, where they wage war against corrupt corporations, oppressive empires, and anyone who dares to impose their will on the lawless void of space.
The Vikings of the Void live on — not as a singular entity, but as a symbol of rebellion, strength, and survival in a galaxy that has long forgotten the meaning of freedom. And though their numbers are fewer, their raids and whispers echo through the galaxy, a constant reminder that in the vast emptiness of space, there are always those who refuse to be tamed.

The Vikings of the Void remain a living legend in the dark corners of the galaxy, a reminder that freedom can never be fully tamed — even in the coldest, most inhospitable parts of space.

Manifesto

The Viking Code: “Live by the Void, Die by the Sword”
Strength Above All – Only the strong survive in the void. The weak are cast aside.
Honor Among Raiders – Loyalty to the crew is paramount. Betrayal is punished with death.
Freedom is Sacred – The Vikings fight for freedom, not just for themselves, but for all who live on the fringes of the galaxy.
The Void is Our Home – Space is a harsh, unforgiving place, but it is where the Vikings are born and where they thrive.
Die with Honor, or Live to Fight Another Day – There is no shame in survival, but dishonor in retreat or cowardice is unforgivable.

Charter

No griefing
Respect and help each other
If you’re going to die, die in battle.
Unnecessary violence will be punished
We are not pirates, we are Vikings